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There were only 22 games made for the Virtual Boy, and only 14 of those were released in North America. Top hits include: Mario's Tennis, Wario Land, 3D Tetris, and Teleroboxer. In order to deliver a full range of motion in a virtual 3-D environment, a method of controlling motion in the z-axis was required. To overcome this hurdle, a second D-pad was added to the controller.
  • There were only 22 games made for the Virtual Boy, and only 14 of those were released in North America. Top hits include: Mario's Tennis, Wario Land, 3D Tetris, and Teleroboxer.

  • In order to deliver a full range of motion in a virtual 3-D environment, a method of controlling motion in the z-axis was required. To overcome this hurdle, a second D-pad was added to the controller.

  • No, that is not an infared image of Wario. The Virtual Boy took full advantage of the three shades of red available to create on-screen images.

  • It took a while to snap that screenshot because Wario kept fidgeting.

バーチャルボーイ専用のゲームは、わずか22ゲームのみでした。このうち14種類が北米で発売されました。人気ゲームはマリオズテニス、マリオランド、3Dテトリスとテレロボクサーでした。

仮想3D環境のモーションを最大限にするために必要な事は、Z軸の動きをコントロールする方法でした。このハードルを克服するために、2つ目のD-パッドがコントローラーに追加されました。

いいえ、これはマリオの赤外線イメージではありません。(画像2番目) バーチャルボーイはスクリーンの画像に、3段階に分けた赤を最大限に活用しました。

マリオの動きが止まらないので、このスクリーンショットの撮影にはかなりの手間がかかりました。

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